Final Fantasy XIV Disciples of the Land

July 21st, 2010 by admin

Final Fantasy XIV or FFXIV is the upcoming MMORPG installment in Square Enix’s Final Fantasy series. Final Fantasy XIV starts in a new land with some familiarities for previous players of Square Enix’s first MMORPG Final Fantasy XI. One of the game elements returning to Final Fantasy XIV is the crafting element renamed Disciples of the Land.

The FFXIV classes are organized into four Disciplines, below is a detailed look into the Disciples of the Land, for information on the concept of disciplines, visit the Final Fantasy XIV Guide website.

The Disciples of the Land is a subgroup of the overall crafting jobs for crafting enthusiasts in Final Fantasy XIV. Players can chose to gather items throughout the player world. The Disciples of the Land is broken into jobs such as Botanist and Miner.

Botanist is the study of plants or plant biology. Miners work exclusively within mines and extract valuable minerals. In application to the Final Fantasy XIV world, there is not much information currently available regarding the actual gameplay mechanics. Although some players have speculated due to the similarities between Final Fantasy XIV and Final Fantasy XI that the job will allow players to gather items at gathering points scattered throughout various worlds. In an interview by Square Enix, a player will only be able to see the gathering points attributed to the player’s equipped Disciples of the Land. What this means is that a player equipped with a Disciples of War job will be unable to see a Disciples of the Land gathering point.

Disciples of the Land will work in conjunction with Disciples of the Hand. Disciples of the Hand is a job creating consumable items for players throughout the world. Disciples of the Hand jobs such as Alchemist will be able to benefit directly from the items gathered under the Disciples of the Land job Botanist. This will allow players to reap a ripe profit by cutting out the middle man in synthesizing consumable items. Another job correlation will be Blacksmith and Miner.

According to interviews with Square Enix, Final Fantasy XIV is set for release in the fourth quarter of 2010. It is a highly anticipated game by fans of the Final Fantasy series.

For those on the lookout for a good strategy guide, don’t miss the reviews of selected FFXIV Guides.

Final Fantasy XIV Guildleves – What Are They?

July 19th, 2010 by admin

In Final Fantasy XIV, Guildleves are kind of like tickets that you can use to join in on a bunch of different quests that are known as levequests. There’s an Adventurer’s Guild in every city-state where you can get them. After creating your first character on beta, you’re introduced shortly after to your first levequest.

There are two types of guildleves in Final Fantasy XIV: local guildleves and regional guildleves. The local levequests generally involve synthesis and normally can be finished without even going to different zones. The regional levequests involves players going to different zones where you’ll generally be finding or killing things. At the moment you can have eight levequests at a time.

One cool thing about the Guildleves, is that they are only seen by people who are on the levequest. This is great against random players who are clearly not on the same levequest but decide to mess with your item or mob. Navigation is pretty easy too, as little marks appear on the main map to help tell you where your objective is. It’s also shown throughout the time the levequest is active.

If you happen to die during your levequest, you can continue once you return to your home point. But, if you move to a different zone or logout during the levequest, then you’ll fail the levequest.

Regional guildleves have a time limit and have to be activated by an aetheryte before you can start. Local guildleves don’t have a time limit and don’t need to be activated by an aether crystal. To start a local guildleve, you’ll hit the Synthesize button. The quest givers will provide you the materials (and aren’t added to the your regular inventory).

To increase the gil rewards of the same Final Fantasy XIV guildleves, check on the list of guildleves and look for “1+” to exchange leves. If the reward is an item, it’ll be highlighted. If there’s a “0” there, exchanging leves won’t impact the rewards.

There are some problem with the guildleves. For one, there is an absurd cooldown of 48 hours for the guildleves. Considering the rewards, the cooldown is too long. There is really no option to abandon leves either, unless you want to initiate the 48 hour cooldown. So, if you happen to get disconnected from the game (or forced to logout because of a bug), you’ll have to now wait 48 hours. To advance, you are almost forced to do crafting leves, whether you want to craft on your character or not.

The Final Fantasy XIV guildleves are a reminder of Square Enix’s love of mini games in the Final Fantasy series; however, guildleves appear to be an important source of advancing your character and at the moment, the problems and limitations noted above seem to hold characters back instead. The cooldown issue is the most perplexing because this newer Final Fantasy game is supposed to be a more casual version of its counterpart. If not fixed, they might be an annoying feature of the game.